A downloadable game for Windows

Buy Now$9.99 USD or more

FIRST ORBIT! is a spaceflight sim made to help teach astrodynamics in an interactive and visual way. Take control of your rocket and explore the world of spaceflight, no math required. Fly trajectories used by actual NASA missions and explore aerospace concepts such as Hohmann transfers, Lagrange points, and more.

Features:

  • Explore a 2D solar system with realistic n-body physics, allowing for real mission trajectories to be recreated
  • Practice and fly new trajectories in Sandbox mode
  • Test your piloting skills in Challenge mode. Land on other planets and return to Earth for a safe landing before fuel runs out
  • View the included Rocket Flight Operations Manual for info on the game's controls, solar system, and more

For best performance, discrete graphics is recommended. Integrated graphics may see longer load times.

Visit my YouTube channel for more gameplay footage. Song in the trailer is Solar by Rhyne

For support, questions, feedback, etc. contact firstorbitgame@gmail.com

Purchase

Buy Now$9.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:

v1.1 - Windows 252 MB

Development log

Comments

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I have played this game on planes. I have played this game on trains. I have played this game on freeways with multiple lanes.

First Orbit is a kind of game. The kind of game that it is is very good.

EXPLORE SPACE

This game is a great way to experiment with and learn about interesting orbits that you don't get in other space sims! The graphics are wonderful and  the game makes orbital mechanics very intuitive. The controls take some practice but learning them is a great excuse to read the game manual, which also contains a ton of information about how the game works and how to get into interesting orbits and visit other planets. 

One of the largest frustrations for anyone trying to learn orbital mechanics is understanding the intricacies of systems with more than two bodies. The predominant learning tool thus far, KSP, has only modeled orbital mechanics in clumps of two bodies, such as the Earth and the Moon, or the Earth and Mars. In reality all bodies are always pulling on the spacecraft and eachother, which makes things like unstable orbits and Lagrange points possible. First Orbit is the first interactive, "gamified" way of understanding real world orbital mechanics I've come across, and it presents it in a very friendly package. The controls take a little bit of getting used to, but it's all in the manual. Playing the game has by far been my best learning tool for more complex orbits and how they work, and has vastly improved my intuition on the topic in a matter of a couple of hours. I recommend the game to anybody who has played KSP or wants to learn more about how orbits work when there are no simplifications.